#ifndef MAINWINDOW_H #define MAINWINDOW_H #include #include #include #include using namespace std; #include "./../../Common/CommDef.h" #include "./../../Common/GdSQLite3.h" namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); private: void Connect(); void Disconnect(); protected: bool eventFilter(QObject *obj, QEvent *event); private slots: void OnButtonClicked(); void OnTimer(); private: void InitStyle(); private: typedef void (MainWindow::*ThreadRunFunPtr)(); static void ThreadEntry(ThreadRunFunPtr pRunFun, void* pOwner); void ThreadFun_CaptureDeviceData(); bool StartThread(); void StopThread(); private: Ui::MainWindow *ui; QPoint m_ptMouse; bool m_bMousePressed; QTimer m_varTimer; GdSQLite3* m_pGdSQLite3; int m_nInsertIndex; // bool m_bThreadRunning_CaptureDeviceData; std::thread* m_ptrThread_CaptureDeviceData; }; #endif // MAINWINDOW_H